Playtest 1 Unit 2

 Playtest for Unit 2 games

*note: that I do not have my own printer of the so I cant print out the pieces for the games so i have to make my own with photoshop and random number/name generators*

    The games that I have playtested are from Group 4 which is Sing Though The Night, Group 7 which is Jet Puff Smore Builder, Group 10 which is Food Fight, and Group 11 which is Burgers and Rhymes. After playing the games I found that Group 4's game is more fun to play. Group 7's game was ok but it was more of a matching game which is quite simple. group 10 game was a bit complicated and a bit hard to under stand. Finally Group 11 is similar to Group 4's game but has less content. The game I will choose is group 4's game Sing Through the Night.

    Formal elements for Singing Though the Night:

Players: The player for this game are meant for college age people, around the ages 18-25. The player interaction for this game is player vs player since this game has to be for 2 players. the type of players for this game are the artist, the performer, and the joker type of players. However, since this game is suppose be for 2 people, it can be for more than that, and it can change to a multilateral competition game.

Objectives: The objective of this game is to sing the chosen song that was picked and sing it well without stuttering.

Rules: The rules of the game are the following. 

  1. One can not search up the genre of the son that was chosen to you. 
  2. There is a one minute limit per person to sing.
  3. if you don't know the song or the genre or can't sing it you lose.
  4. if there is no emotion it a loss.
  5. if you get "choose you genre" you can choose the genre from the card you have. 
Procedures: The Procedure of this game is first you pick up a genre card for each player. then the first player will roll the dice and what ever number you get wit will correspond to the number on the genre card. then once you have the genre the first player up will spin the emotion spinner and then sing the song with the correct emotion.

Recourses: The games recourses are the dice, the spinner, the genre cards, the timer, and the time.

Conflict: The conflict for this game is that if one is not knowledgeable about music they will lose or if one has run out of ideas for music they lose as will.

Boundaries: The boundaries of the game is the space of which the game is played like a room.

Outcome: The outcome of the game is the person who can sing the best and can sing for so long with out stuttering or running out of ideas is the winner.

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